Warlord: Awaji Post-Battle XP Guide

Verified for Live Steam build vR101–vR107s (Oct 2026) · 2026-10-02
The playtest supports extra XP after the main fight, and long-form footage repeatedly shows players gaining XP from battlefield cleanup actions. Taking an enemy head is directly observed awarding XP in one English playtest. Treat the exact values and the campaign consequences as version-specific until the full release confirms how post-battle rewards interact with surrender and morale.
Official Steam store screenshot — night camp with fires after fighting
Official Steam store screenshot — night camp with fires after fighting

Do enemy heads give XP?

In the observed playtest: yes. One long-form English session shows the player taking a head, then immediately reacting to the XP gain. Later footage shows the same player leveling off that post-battle behavior.

That is strong enough to describe as a playtest mechanic, but not strong enough to publish a permanent XP-value table for the release build.

What other post-battle XP was observed

Players also pursue wounded or defeated enemies after victory for additional XP. The tutorial itself tells players to hunt down defeated enemies after a winning match to gain extra XP.

The important caveat is state: wounded, surrendered and dead warriors are not necessarily the same thing in Awaji. The full campaign may attach different consequences to those states.

One current-build note: vR106 (September 16, 2026) fixed surrendered and wounded enemies being killed accidentally by your own troops, so post-battle cleanup now leaves those states on the field for you to handle. Whether the campaign attaches different XP values to each state is still unverified.

Efficient without losing the objective

Do not abandon a live objective for post-battle farming. Secure the match first. If your team still needs a flag, that flag is more important than squeezing XP from the far side of the battlefield.

Release-day verification list

We will re-check:

Sources used for this guide